Friday Facts #370 - The journey to Nintendo Switch | Factorio
2022/09/23 ... Especially since we use a custom FASTBuild script to build Factorio and all the libraries. Luckily the Nintendo Switch documentation is very ...
https://factorio.com/blog/post/fff-370Friday Facts #376 - Research and Technology | Factorio
2023/09/15 ... This week we will talk about some technology and research related changes coming in 2.0 and the Space Age expansion.
https://factorio.com/blog/post/fff-376Friday Facts #416 - Fluids 2.0 - Factorio
2024/06/21 ... The new fluid system gives you the behavior you would expect from a pipeline while abstracting away all of the details of real fluid flow.
https://factorio.com/blog/post/fff-416Space Age general Questions - Factorio Forums
2024/07/06 ... All are part of 2.0 and will be available without the DLC, with the exception of elevated rails (#378) as Koub mentioned.
https://forums.factorio.com/viewtopic.php?t=114185Friday Facts #380 - Remote view - Factorio
2023/10/13 ... We would like to talk about the remote view changes coming in the 2.0 base game update. This is one of the foundations to be able to talk about the space ...
https://factorio.com/blog/post/fff-380Friday Facts #406 - Space Age Music | Factorio
2024/04/12 ... We have been working together on the soundtrack of Factorio Space Age. Conceptualising and finding solutions to our not small amount of problems.
https://factorio.com/blog/post/fff-406Friday Facts #405 - Whole belt reader, New logistics GUI - Factorio
2024/04/05 ... It will read all the belts in the same 'Transport line'as the belt being read. It survives going through underground belts, but is broken by ...
https://factorio.com/blog/post/fff-405Friday Facts #377 - New new rails - Factorio
2023/09/22 ... The new rails are coming as a free update to Factorio 2.0 even without Space Age. As you can probably guess, the new rail curves will be incompatible with the ...
https://factorio.com/blog/post/fff-377Friday Facts #384 - Combinators 2.0 - Factorio
2023/11/10 ... The decider combinators function is to help make logical decisions, for instance if iron plate is greater than 10, turn on a lamp. It can only ...
https://factorio.com/blog/post/fff-384Electric system - Official Factorio Wiki
2024/06/22 ... If an electric network does not have enough power generation to supply all the machines in it, the electricity will be evenly spread across all ...
https://wiki.factorio.com/electric_system